There's a missing mathematician, his research, and the shadowy forces that appear to have kidnapped him.
Recover the missing mathematician alive: 1,000 XP
Stop the mathematician from escaping: 500XP
Recover the research:1,000 XP
Understand the implications of the research: 250 XP
Lose the insurance, but stop anyone else from getting it: 500 XP
There are also three unsettling bits of information, each worth 250 XP points.