09 October 2011

inn-yards, coffee shops, and mugwump bars

(edited for clarity)
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Over the next couple of weeks,  I will publish a series of posts meant to give a sense of the mood or flavor in which I'm interested.

The time period is the Age of Exploration. The game starts off in a city state that looks like 15th or 16th century London, but all the foreigners look like Erol Otus drew them. You can play a good citizen of Her Majesty, or a weirdo foreigner. I prefer the old style versions of D&D, and it's a FLAILSNAILS game, so use whatever. My only request is that you abide by the spirit of 3d6 in order. That, and that all spellcasters have signed the book of the Black Pharaoh. That's the price of magic.

Players have four basic choices for the first session:
1. Travel to a strange island. Hex and Dungeon crawl.
2. Accept a contract from an attorney representing a Masonic Brotherhood. They are having trouble with a rival organization recruiting members.
3. Attend an auction of foreign antiquities, as the hired entourage of a notorious factor.
4. Investigate the disappearance of an acquittance.

1 sets up a series of exploration sessions. The other 3 situations can probably be brought to some sort of resolution in one or two sessions.

I'm hoping to get a group of players together by mid-November.

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